When I was beta testing Dungeon Siege, I ended up automating Photoshop and putting together a set of interactive maps which allow you to navigate through all of the zone.
When I was beta testing Dungeon Siege, I ended up automating Photoshop and putting together a set of interactive maps which allow you to navigate through all of the zone.
When I was playing City of Heroes, I reverse engineered all the badges and locations. This is a little out of date at this time though, but worth remembering.
To help out Brady Games with World of Warcraft Dungeon Companion and World of WarCraft Dungeon Companion, Volume 2, I wrote a series of programs that pull apart the data files, converts the proprietary graphics to PNG format, extracts coordinates from the 3D models, determines corresponding minimap images, and then automates Photoshop to place them all correctly in layers.
You might also want to have wowmodelview to figure out which model you want to generate a map for.
I used to play MiiB as a part of the Vindicators Super Group on the Virtue server.
To keep track of badges and locations I visited, I combined information from several sources:
(Pigg Viewer 5.7)
These are detailed maps that I have made by combining in game maps with accurate position information to generate a complete map of the entire island including the major cities. In addition I have filled in all the dead areas with mountains and smoothed all the edges. Lastly I have carefully recreated the original zone map without any titles and put in consistent titles for all maps along with the flight routes. These are the lo-res versions of the maps, the originals are at 600dpi for a 24"x18" sheet of paper. If you are interested in the original high-resolution versions, just let me know.